– While using a Blacksmith's Hammer gain +12 chance to hit and +30% effectiveness vs armor.
– When taking Hammer Mastery you will also gain 10% bonus damage.
– For other weapons classified as One Handed Hammers, you can get a scaling percentage of these bonuses, starting from 25% and increasing gradually to 100% by 5% for each level with the maximum bonus gained at level 15.
Specialist Weapon Perk: – Gain +12 chance to hit and +5 fatigue per hit while using a Wooden Stick or Bludgeon.
– When taking Mace Mastery gain 10% damage.
– For other weapons classified as One-Handed Mace, you can get a scaling percentage of these bonuses, starting from 25% and increasing gradually to 100% by 5% for each level with the maximum bonus gained at level 15.
– Gain +12 chance to hit and +2 Bleed damage while using a Butcher's Cleaver.
– When taking Cleaver Mastery you will also gain 10% bonus damage.
– For other weapons classified as Cleavers, but not Whips, you can get a scaling percentage of these bonuses, starting from 25% and increasing gradually to 100% by 5% for each level with the maximum bonus gained at level 15.
– While your face is obscured by a cultist hood, gain +15% of your total Resolve as a bonus to melee and Ranged Defense.
– Also works with cultist leather hood, leather helmet, sack, decayed sack helm, warlock hood or mask of davkul.
– Unlocks a crafting recipe to make cultist hoods and sacks.
– Gain +75% of your missing Hitpoints as Resolve, while wearing cultist robes, barbarian hide, bone armor or warlock robes.
– Adds +5% maximum damage for every hostile entity adjacent to you.
– Unlocks a crafting recipe to make cultist robes.
– Currently equipped throwing items that use ammo regain 1 ammo each turn.